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sexta-feira, 25 de março de 2016

BP Compendium: Spawn Actor from Class

Spawn Actor from Class


Creates an actor at the level according to the class and transformation specified.

Input

  • Class: The class of the actor that will be created.
  • Spawn Transform: The transformation that will be used by the actor.
  • Collision Handling Override: Defines how to handle the collision at the time of creation.

Output

  • Return Value: Reference to the actor created.


Example Usage

When this Blueprint is destroyed in the game, it creates an actor of the "Coin" type in the same place.

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In this example, a "For Loop" is used to create 10 "Pickup Item" at random positions.

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