sexta-feira, 21 de março de 2014

Unreal Engine 4 Blueprints Visual Scripting

Since March 19, 2014 the Unreal Engine 4 is available for everyone. Visit the page for more information on how to obtain access to Unreal Engine 4.

There are two ways to program games with Unreal Engine 4. There is the traditional way of programming using the C++ language and now there is a new way to program games using a visual scripting language known as Blueprints that was created by Epic Games.

The UnrealScript language no longer exists in this new version of the Unreal Engine. At first this news may disappoint people who liked to program in UnrealScript. But what really happened was that the UnrealScript language and Kismet evolved and were unified into a new visual language that is the Blueprints.

Once you learn and see the immense power of Blueprints, you will not miss UnrealScript.

The goal of this tutorial series is to teach people to program games using only Unreal Engine 4 Blueprints. You do not need to have any prior programming knowledge to be able to follow these tutorials.

It is important to make clear that I will not delve into issues related to the artistic/visual aspect of the game. Most examples of these tutorials use simple scenarios so that we can concentrate on the logic of game creation using Blueprints.

The official Epic Games documentation on Blueprints can be accessed at: Blueprints Visual Scripting.

Welcome to the amazing world of game development with Unreal Engine 4.

Next: Blueprint Editor Overview
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