Romero Blueprints

Table of Contents Memories

The purpose of the articles in this section is to share personal memories related to video games and game development.


  • Memory 1 of 10: Atari 2600
  • Memory 2 of 10: ZX Spectrum
  • Memory 3 of 10: Game Boy
  • Memory 4 of 10: Super Nintendo
  • Memory 5 of 10: Game programming
  • Memory 6 of 10: PC with CD-ROM (5th Gen.)
  • Memory 7 of 10: PC with Graphics Card (6th Gen.)
  • Memory 8 of 10: Xbox 360 (7th Gen.)
  • Memory 9 of 10: Xbox One (8th Gen.)
  • Memory 10 of 10: HTC Vive VR 


Enviar por e-mailPostar no blog!Compartilhar no XCompartilhar no FacebookCompartilhar com o Pinterest
Página inicial
Assinar: Postagens (Atom)

Total page views:

Pages

  • About Me
  • Table of Contents BP
  • Table of Contents C++
  • Table of Contents Verse
  • Table of Contents Memories
  • Sumário BP
  • Sumário C++
  • Sumário Verse
  • Sumário Memórias

June 2020:

June 2020:

August 2015:

August 2015:

Search this blog

Popular posts

  • TArray: Arrays in C++
    TArray is a type of container that stores one or more elements of the same type. Container is a type of class whose instances are collection...
  • UEFN Verse: Introduction to Persistence
    In this article I will present the basics of using persistence in UEFN using Verse. First, let's clarify what we mean by persistence. On...
  • The USTRUCT() macro
    A structure is a type of composite data that allows you to group variables of different types into a single type. The USTRUCT() macro allow...
  • UEFN Verse: Class Designer device
    The Class Designer device is used to define a player class with specific attributes and equipment. It can be used in team games where each ...
  • Showing messages on the screen and in the log
    When we are learning to program or trying to find an error in the code, it is very useful to print some messages on the screen or in the log...
  • Arrays and For loops in Blueprints
    The use of Arrays allows grouping of variables of the same type. Creating an Array in Blueprints is very simple.  Create a new variable a...
  • Island Settings
    A Fortnite experience takes place on an island. The island is equivalent to the game's level or map. There is a device called Island Set...
  • UEFN Verse: Map
    A Map allows the storage of key->value pairs. This is used to make associations between values. The example below creates a Map variable ...
  • World and local coordinates
    The 3D space is represented by three axes: X, Y and Z. There are different ways to organize these axes. The Unreal Engine uses this type: ...
  • Verse: The new programming language
    In March 2023, Epic Games released the Unreal Editor for Fortnite (UEFN).  This editor allows users to create Fortnite experiences using the...
Tema Simples. Tecnologia do Blogger.