Romero Blueprints

Sumário Memórias

O objetivo dos artigos desta seção é compartilhar memórias pessoais relacionadas a videogames e desenvolvimento de jogos.


  • Memória 1 de 10: Atari 2600
  • Memória 2 de 10: TK90X
  • Memória 3 de 10: Game Boy
  • Memória 4 de 10: Super Nintendo
  • Memória 5 de 10: Programação de jogos
  • Memória 6 de 10: PC com CD-ROM (5ª Ger.)
  • Memória 7 de 10: PC com Placa de Vídeo (6ª Ger.)
  • Memória 8 de 10: Xbox 360 (7ª Ger.)
  • Memória 9 de 10: Xbox One (8ª Ger.)
  • Memória 10 de 10: HTC Vive VR 


Enviar por e-mailPostar no blog!Compartilhar no XCompartilhar no FacebookCompartilhar com o Pinterest
Página inicial
Assinar: Comentários (Atom)

Pages

  • About Me
  • Table of Contents BP
  • Table of Contents C++
  • Table of Contents Verse
  • Table of Contents Memories
  • Sumário BP
  • Sumário C++
  • Sumário Verse
  • Sumário Memórias

June 2020:

June 2020:

August 2015:

August 2015:

Total page views:

Search this blog

Popular posts

  • UEFN Verse: Programming a Props Rotator with spawn
    In this article we are going to program a Props rotator. Props are items that can be added to a Fortnite level. Props are used a lot to set ...
  • Class reference and TSubclassOf
    Sometimes we need to create a variable that stores a reference to a class and not to an instance of the class. For example, a class that rep...
  • TMap: Maps in C++
    TMap  is another type of container widely used in Unreal Engine. The elements of a Map are key-value pairs. The type of the key can be diffe...
  • UEFN Verse: Final version of round_based_device
    This is the last article in Part II. Let's add the Verse code that controls the Guard Spawner devices. The Guard Spawner device refere...
  • UEFN Verse: Functions
    A function is a block of code that can be executed in different parts of a program. A function is a simple way to reuse code. For example, i...
  • BP Compendium 3: Map Range Clamped
    Map Range Clamped Converts a value that is in a range of values to the corresponding value in another range of values. The end result w...
  • My new Blueprints book for Unreal Engine 5
    My new Blueprints book for Unreal Engine 5 is available on Amazon.com .  The book has 568 pages and is a great reference to use in the class...
  • Understanding the WorldContextObject
    In an Actor class, you can get a World (current level) reference using the GetWorld() function. However, static functions must receive an U...
  • UEFN Verse: Option
    In the Verse language there is a type called Option that allows a variable to have a value or be empty. An Option is defined by using ...
  • UEFN Verse: Island Settings and End Game device
    Let's start by modifying the Island Settings for our round-based game. Access the Outliner tab and click on IslandSettings0 . In the De...
Tema Simples. Tecnologia do Blogger.