Romero Blueprints

Sumário Memórias

O objetivo dos artigos desta seção é compartilhar memórias pessoais relacionadas a videogames e desenvolvimento de jogos.


  • Memória 1 de 10: Atari 2600
  • Memória 2 de 10: TK90X
  • Memória 3 de 10: Game Boy
  • Memória 4 de 10: Super Nintendo
  • Memória 5 de 10: Programação de jogos
  • Memória 6 de 10: PC com CD-ROM (5ª Ger.)
  • Memória 7 de 10: PC com Placa de Vídeo (6ª Ger.)
  • Memória 8 de 10: Xbox 360 (7ª Ger.)
  • Memória 9 de 10: Xbox One (8ª Ger.)
  • Memória 10 de 10: HTC Vive VR 


Enviar por e-mailPostar no blog!Compartilhar no XCompartilhar no FacebookCompartilhar com o Pinterest
Página inicial
Assinar: Comentários (Atom)

Total page views:

Pages

  • About Me
  • Table of Contents BP
  • Table of Contents C++
  • Table of Contents Verse
  • Table of Contents Memories
  • Sumário BP
  • Sumário C++
  • Sumário Verse
  • Sumário Memórias

June 2020:

June 2020:

August 2015:

August 2015:

Search this blog

Popular posts

  • UEFN Verse: Creating events
    Events are used as a form of communication between game elements. Creative devices have several events, and it's possible to create even...
  • The UCLASS() macro
    The UCLASS() macro is used to indicate that a C++ class will be part of Unreal's Reflection system. This is necessary for the C++ class...
  • UEFN Verse: Functions
    A function is a block of code that can be executed in different parts of a program. A function is a simple way to reuse code. For example, i...
  • UEFN Verse: Arrays
    Array is a container used to store a group of elements of the same type. An array is defined using [] in front of the type. The example bel...
  • UEFN Verse: Final version of round_based_device
    This is the last article in Part II. Let's add the Verse code that controls the Guard Spawner devices. The Guard Spawner device refere...
  • UEFN Verse: Classes and Instances
    A class is a template that defines attributes and behaviors. When we create a Verse class, the editor provides us with some template options...
  • UEFN Verse: Option
    In the Verse language there is a type called Option that allows a variable to have a value or be empty. An Option is defined by using ...
  • UEFN Verse: Module
    A Verse module allows you to organize multiple code elements for reuse across your project. A module can also be distributed for use in othe...
  • Referencing creative devices in Verse
    Fortnite has several creative devices with features ready to be used in a game. I recommend getting to know the devices from the Devices mod...
  • UEFN Verse: Access Specifiers
    Access specifiers are used to define the visibility of elements in Verse code. They can be used on classes, fields, methods, and other eleme...
Tema Simples. Tecnologia do Blogger.