The Class Designer device is used to define a player class with specific attributes and equipment. It can be used in team games where each player has a role. The selection of classes within the game can be done using a Class Selector device.
In our project we will only use one Class Designer device to define the player's initial weapon and shield. We will modify the Island Settings to indicate that the player will use the new class.
Access the Content Drawer and the Fortnite > Devices folder. Search by class:
Drag the Class Designer and drop it on the level near the Round Settings devices. In the Details tab, you can change the class name and description. Change Class Identifier to Class Slot 1:
In the Item List array you add the items that the player will have when he receives this class. In our game we will only give one pistol.
Click the + button in the Item List row to add an item to the array. Click on the small arrow next to Index [ 0 ] to access the item's properties. Click on the Item Definition dropdown and select one of the available pistols.
In this class the player will receive the full shield. Check the Starting Shield Percentage property and enter the value 100:
The next step is to update the Island Settings so that the player can use the new class we created with the Class Designer.
Access the Outliner tab and click on IslandSettings0. In the Details tab, User Options - Game Rules category, change Default Class Identifier to Class Slot 1:
Save the level and start the session. Note when starting the game that the player will already have a pistol and his shield will be full.
In the next article we will use Guard Spawner devices to create challenges for the player.