Clear Timer by Handle
Stops the Timer that is referenced by the Timer Handle informed.
Input
- Handle: “Timer Handle” that references a Timer.
When the event "DefuseBomb" is called it will stop the timer that was being used for the countdown of the explosion.
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At a "GameOver" custom event, a macro is called to clear the values of variables and the "Clear Timer by Handle" is called so that the timer which creates enemies does not continue to run.
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