Open Level
Loads a new level of the game.
Input
- Level Name: Full name of the level. (Path + Name)
Example Usage:
Imagine a blueprint “Teleporter” which when overlap by the player, will load a new level. The name of the level that should be loaded is informed in editable variable "Destination".
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In another example, when a UMG button is clicked, a test is done to check whether to load the tutorial level or the level of the game world. After that the UMG widget is removed from the screen.
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