Spawn Actor from Class
Creates an actor at the level according to the class and transformation specified.
Input
- Class: The class of the actor that will be created.
- Spawn Transform: The transformation that will be used by the actor.
- Collision Handling Override: Defines how to handle the collision at the time of creation.
Output
- Return Value: Reference to the actor created.
When this Blueprint is destroyed in the game, it creates an actor of the "Coin" type in the same place.
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In this example, a "For Loop" is used to create 10 "Pickup Item" at random positions.
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