In the third part, we will analyze the integration between C++ and Blueprint. A simple project will be created using C++ and Blueprint to show how to take advantage of the two tools.
We will see how to create the base classes in C++ and extend them in Blueprint to define the Assets. It will also show you how to convert a Blueprint script to C++.
In the end, it will be shown how to create a Blueprint Function Library in C++, which can be used in any Blueprint of the project.