terça-feira, 5 de abril de 2016

BP Compendium: Attach actor to component

Attach actor to component

Attach an actor to the component of another actor. The actor attached suffers the transformations of the parent component.


  • Target: Actor to be attached.
  • In Parent: Component that receives the actor.
  • In Socket Name: (Optional) Name of the Socket to attach the actor.
  • Attach Location Type: Can be AbsoluteWorld, RelativeOffset or SnapTo.

Example Usage

The custom event below equips the Skeletal Mesh of the player with a sword using a socket labeled "HandSocket" that indicates where the sword must stay in the Skeletal Mesh.

Click to enlarge