Attach actor to component
Attach an actor to the component of another actor. The actor attached suffers the transformations of the parent component.
Input
- Target: Actor to be attached.
 - In Parent: Component that receives the actor.
 - In Socket Name: (Optional) Name of the Socket to attach the actor.
 - Attach Location Type: Can be AbsoluteWorld, RelativeOffset or SnapTo.
 
Example Usage:
The custom event below equips the Skeletal Mesh of the player with a sword using a socket labeled "HandSocket" that indicates where the sword must stay in the Skeletal Mesh.
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