Set Timer by Event
A timer is programmed to perform a given event after finishing the specified time.
Input
- Event: A reference to the event.
- Time: Time in seconds.
- Looping: Indicates whether the Timer should always repeat or if it's just one execution.
Output
- Return Value: A reference to the Timer known as "Timer Handle" which can be stored in a variable of the type "Timer Handle" so that it can be handled later.
When the "E" key is pressed, a timer is activated to run the custom event "DetonateBomb" after 60 seconds.
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Another timer is programmed to call every 5 seconds an event that creates an enemy ship.
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