Set view target with blend
This feature is found in the PlayerController class. Very useful to switch the game view between different cameras.
Input
- Target: Reference to a Player Controller.
- New View Target: Actor to set as view target. Usually a camera.
- Blend Time: Time it takes to complete the blending.
- Blend Func: Type of function for blending.
Example Usage:
The event below belongs to a Level Blueprint and is triggered when the player enters a room. In this event the "Set View Target with Blend" function is used to change the game view for the camera that is in the room.
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