Spawn Emitter at Location
Plays a particle system at the specified location.
Input
- Emitter Template: Particle system template that will be used.
- Location: Location where the particle system will be created.
- Rotation: Rotation used by the particle system.
- Auto Destroy: Boolean value. If true, it destroys the particle system when execution is complete.
Output
- Return Value: Reference to the particle system component that was created.
Example Usage:
The image below is from a blueprint that represents a "Bullet". When this bullet collides with something a particle system will be created at the collision location using the "P_Explosion" template. After this the bullet is destroyed.
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In another example, a particle system is created when an actor overlaps a blueprint and is destroyed when an actor ends the overlap. The reference to the particle system created is saved in the "Emitter Reference" variable. The particle system template "P_Sparks" that was used is looped and does not stop running automatically.
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